Bestiary 4 | Monsters | Colossus | Stone | Stone Colossus

Stone Colossus

Cr: 19. Xp: 204,800. Alignment: N. Size: Colossal. Creature Type: Construct. Creature Subtype: colossus, mythic.
Init: +11M. Senses: darkvision 60 ft., low-light vision; Perception +11. Aura: selective antimagic aura (30 ft.). Ac: 31, touch 2, flat-footed 31 (+29 natural, –8 size).
Hp: 265 (21d10+150).
Fortitude: +7. Reflex: +7. Will: +7. Dr: 10/epic. Immune: construct traits.
Speed: 40 ft.. Melee: 2 slams +32 (3d10+19/19–20) or

stomp +32 (6d10+28 plus pinning stomp)

. Ranged: light ballista +13 (3d8/×3). Space: 30 ft.. Reach: 30 ft.. Special Attacks: mythic power (7/day, surge +1d10), mythic quickening, pinning stomp. Strength: 48. Dexterity: 11. Constitution: -. Intelligence: 5. Wisdom: 10. Charisma: 7.
Base Attack: +21. Cmb: +48 (+53 sunder). Cmd: 60 (65 vs. sunder).
Feats: Cleave, Deadly AimM, Great Cleave, Improved Critical (slam), Improved InitiativeM, Improved SunderM, Improved Vital Strike, Point-Blank ShotM, Power Attack, Precise Shot, Vital Strike.
Skills: Intimidate +11, Perception +11.
Languages: Common. Special Qualities: alternate form, movable keep, mythic creation, mythic resilience, self repair, siege tower.
Environment: any land. Organization: solitary or mobile fortification (1 plus 6–12 Medium humanoid archers). Treasure: none.
spell-like abilities: (CL 15th; concentration +16)

3/day-wall of stone (DC 16)

1/day-repulsion (DC 17)


Special Abilities

Alternate Form

A stone colossus can take the form of a small keep as a full-round action. Its DR increases to 20/epic, and it gains fast healing 10. While in this form, the colossus cannot make melee attacks.

Movable Keep

In either form, a stone colossus holds up to 12 Medium creatures. Those on its ramparts gain cover. Any inside when it's destroyed take 3d10+20 points of damage.

Selective Antimagic Aura

Spells with the earth or force descriptor or that transmute or manipulate earth or stone are unaffected by this field.

Self Repair

A stone colossus can expend one use of mythic power as a swift action to gain fast healing 20 for 5 rounds.

Siege Tower

A stone colossus's ballistae don't provoke attacks of opportunity, and they reload themselves at the start of the colossus's turn.

Standing 70 feet tall and weighing 300 tons, a stone colossus is a walking fortress.